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Tuesday, July 1, 2008
Decal Placement
Couldn't find the utility to layer mental ray shaders, so I figured the next best thing. I duplicated the geometry of the door panel, made transparent (except for decal), and turned off any shadow casting properties. Then I moved the geometry up and out from the surface just enough to avoid the flickering from crashing geometry.
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1 comment:
wow this is looking really good! Can't wait to see it all done.
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