Here are three different daylight renders for the buggy utilizing Mental Ray's Physical Sun and Sky rendering attribute. Here are a few other fixes that might not be as apparent.
- Consolidated all referenced geometry.
- Optimized a 253mb file down to a lean 187mb.
- Downsized most image maps by 1K (3K down to 2K, 2K down to 1K)
- Took out the color map for the tires in favor of a base color.
Also took out the white 'GoodYear' logo. The logo is still present in the bump map for the tire, but can't really be seen unless the camera pulls up close.
Rendering in Maya still crashes the software even with the optimization, but command line rendering works just fine. The images below are rendered at 1280x720, and takes about 6.5 to 7 minutes to render a frame on a dual Xeon 3.2ghz workstation.
I do realize the dirt on the tires is different than the dirt on the body. It will be fixed for the next update. Also to come, simple manual animation rig.
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