While following this tutorial:
http://www.vray.com/vray_for_3ds_max/tutorials/rendering_an_interior_scene_tutorial.shtml#Part_I:_Adjusting_the_GI_settings
I did a few tests on a current project I'm working on, and GI on default settings help smooth out the image in terms of noise.
Showing posts with label rendering. Show all posts
Showing posts with label rendering. Show all posts
Thursday, January 23, 2014
Thursday, September 5, 2013
Scott Robertson: Rendering Form with Value
http://www.youtube.com/watch?v=OZlpcrpA5u0
Notes:
Notes:
- drop in a gradient background (dark grey on top, medium grey on bottom) to start.
- gradient value opposite of light direction
- Brain interprets "form" change through "value" change, not color change.
- If you have a nice line drawing, you can put it on a top layer and set it to "Multiply" and leave it across the top.
- Whenever you want to introduce a form change, introduce a value change.
- Use simple top lighting.
- Opposite value gradient to main light will ensure the silhouette is always visible.
- Put object on a layer on it's own and check 'preserve transparency' for masking out the background.
- Quick and dirty:
- Use Burn and Dodge tools after setting a medium grey fill on object.
- Dodge on any surfaces where light will hit.
- Perpendicular to the light will be the brightest.
- Tangent to light you get "Core Shadow", aka "Terminator"
- Better way:
- Make a new layer on top.
- Click division line between base and top layer while holding "Alt", and you get a clipping path layer.
- Set to "Multiply" so as to not lose any of the line work.
- Look to the outside of your silhouette, and if it's an undercut, wrap the shadows around to the front surface.
- Again, Tangent to your light source is your "Core Shadow"
- Fill in the "Lights", Fill in the "Darks", then come back and paint in-between the values.
- Since it's on another layer, you can tweak layer opacity to your liking.
- Create "Cleanup" layer on top and add refinement and details.
- Duplicate canopy section and put it on Multiply.
- Paint in the small details inside the canopy.
- paint in driver to show scale.
- paint on specular.
- soft overall
- sharp point highlight
Refinement:
- Take value below from background, and start painting in the bounce light on to the vehicle.
- It's okay to airbrush over the top of line art.
- Make sure bounce light doesn't overpower main light.
- Any forms in the shadow side can be shown using the bounce light.
- Begin switching from line work to "Surface"
- To show nice lines, you need nice Surfaces.
- Two surfaces form an Edge.
- Put "Radius" on the flat panel edges, as well as 'hard' edges.
- Work quickly without zooming in, "Just to make things go bump."
- Form Change = Value Change
- Side profile drawings are a good practice for rendering because you have to work your values.
- Also good to work in grayscale because you can concentrate on form.
- Tutorial currently uses a simple airbrush, but you can use a more textured brush if needed.
- Could use a flattened elliptical brush for more of a 'painterly' look.
- Once you get your base forms working, everything looks 3D, you can go in and start "Sculpting" the form.
- A technique from traditional media, clean up your silhouette with colors from your background.
That's basically it, other than adding in some color and texture on top. More to do:
- Noodle time!:
- keep refining the:
- forms
- volumes
- cut lines
- radii
- fillets
- planes
- adding graphics
- Tip for graphics:
- Marquee areas to be decals
- Duplicate layer with marquee info
- Darken
- Go back and erase to clean up
- Can also continue adding details, like mechanical bits, etc.
- Other render tips:
- Cool to Warm (outdoor rendering)
- "Color Dodge" mode gives very metallic surfaces
- have to go into layer settings and disable:
- Blend Clipped Layers as Group
- Transparency Shape Layers
- CTRL + SHIFT + V: Paste back into place.
- Incorporate value change into reflections.
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