Thursday, January 9, 2014

V-RAY: Refraction Errors with GI

My refractions were giving me little dots that look like photon map points, so I switched the Primary Bounce engine to "Light Cache" and it went away.  Also seems to render a little faster too!

Only issue is that the light cache is built depending on the render region size, so I was running into discrepancies when I was doing regional material tests.

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