Z-Brush's funky texture painting workflow was kicking my ass all week, but I finally gave it a roundhouse kick to the face. Used Z-Brush to place rough dirt maps, exported a black and white mask, and tweaked a small bit in Photoshop.
Rendered in Mental Ray, with the 'mi_car_paint_phen' shader and the mask as a dirt map. Dirt also has a light noise applied to the bump channel, and color of dirt is controlled in Maya.
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