Wednesday, October 2, 2013

MAYA: UV Mapping Workflow with Transfer Maps

Part of the ongoing Maya-to-Unity studies, today's exercise was to transfer UV maps to and from objects with identical vertices, that were offset to facilitate faster UV mapping.  Use:

Polygon > Mesh > Transfer Attributes (option)

Select the SOURCE first, then TARGET second.  Usually Maya tools are "Target first".
Make sure "UV Sets" are toggled on, and to use sample space: "Topology".  Transfers UV's like a charm.

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