Thursday, January 23, 2014

V-RAY: GI Helps with Noise

While following this tutorial:
http://www.vray.com/vray_for_3ds_max/tutorials/rendering_an_interior_scene_tutorial.shtml#Part_I:_Adjusting_the_GI_settings

I did a few tests on a current project I'm working on, and GI on default settings help smooth out the image in terms of noise.

Wednesday, January 22, 2014

PHOTOSHOP: Precision Cursor Mode

CAPSLOCK-ON will enable precision cursor for brushes, and CAPSLOCK-OFF will return them to their normal cursors.

PHOTOSHOP: Interactive Brush Resizing

Holding ALT+RMB dragging will let you interactively resize your brush in Photoshop.

Tuesday, January 21, 2014

V-RAY: Refraction Interpolation

Under the shader attributes, enable the "use interpolation" under Refraction and it'll speed up the renders tremendously.  The only downside (or upside) is that it looks like a blurred version of frosted glass, rather than an accurate raytraced soft look.

Friday, January 17, 2014

BACKBURNER: WINDOWS 8 / WINDOWS 7: UNC Paths

Many thanks my buddy Wynbert for suggesting to use direct UNC paths under RUN, rather than hoping for the network view to populate all machines.  It's probably just my lack of networking knowledge, but Microsoft, you've always been a pain in the ass with networking.

WINDOWS + R, then type in \\COMPUTERNAME\

BAM.  Backburner mini-farm is up and running.

Thursday, January 16, 2014

MAYA: Shrink Windows 8 Window Borders

This probably should sit under it's own "Windows 8" category, but it affects me most when working with Maya on my Windows 8 laptop.  I used the "regedit.exe" method mentioned in the article below.

http://www.howtogeek.com/130138/how-to-change-the-window-border-size-in-windows-8/

Monday, January 13, 2014

V-RAY: History Render Times

I can't seem to get the V-Ray render buffer to spit out the render times when I save a frame in the history panel, but if you uncheck "Hide Render View" under Render Settings, the Maya Render View will be blank, but it'll display the minutes and seconds it took to render the frame.

Thursday, January 9, 2014

V-RAY: Refraction Errors with GI

My refractions were giving me little dots that look like photon map points, so I switched the Primary Bounce engine to "Light Cache" and it went away.  Also seems to render a little faster too!

Only issue is that the light cache is built depending on the render region size, so I was running into discrepancies when I was doing regional material tests.