Tuesday, July 1, 2008

Decal Placement

Couldn't find the utility to layer mental ray shaders, so I figured the next best thing. I duplicated the geometry of the door panel, made transparent (except for decal), and turned off any shadow casting properties. Then I moved the geometry up and out from the surface just enough to avoid the flickering from crashing geometry.

1 comment:

bernice_chao said...

wow this is looking really good! Can't wait to see it all done.