Showing posts with label zbrush. Show all posts
Showing posts with label zbrush. Show all posts
Monday, September 8, 2014
ZBRUSH: Delete Tool
It took a bit of Google searching for something as simple as this, but it turns out the only way to delete a tool from your 3D Meshes palette is to delete it in the SubTool menu. It's a bit counter intuitive considering all your subtools are nested under that tool / mesh, but once you delete all the subtools on that mesh, your tool has been successfully deleted from 3D Meshes palette.
Wednesday, August 20, 2014
ZBRUSH: ZProject Brush
The ZBrush ZProject brush just became one of the most useful tools for my 3D printing pipeline. I have an incredibly high detailed model of an engine that I have to make printable, with about 1.5 days of working time.
Naturally, I thought of ZBrush as my go-to toolbox for high poly mesh manipulation. Using the "ProjectAll" feature under the SubTool panel yielded rough results. There's just so much detail in the model that it requires a manual touch. In comes the ZProject brush.
Essentially, it's the manual version of ProjectAll, allowing you to manually push and pull the geometry to fit the "plug". Works almost like vacuum forming, and brought back fond memories of making aluminum foil clones of my Hotwheels cars, destined to by crushed by my RC car.
Wednesday, April 23, 2014
ZBRUSH: 32-Bit Displacements
http://funwithcg.blogspot.com/2011/06/rendering-32-bit-displacements-in.html
Subscribe to:
Posts (Atom)