I've been living under a rock hidden in the deepest cave known to man, because I just discovered Maya's viewport 2.0. I've been so stuck in my ways in terms of workflow that I failed to notice this little gem hidden under the "Renderer" tab of my viewport.
What used to chug along at 3-5 frames a second is now blazingly fast thanks to what I can only imagine is GPU utilization. Wonder what other wonderful tool exists in Maya's toolbag that I've been neglecting... the possibilities!
https://www.youtube.com/watch?v=zJNF7CZ-VjI
Thursday, August 21, 2014
Wednesday, August 20, 2014
ZBRUSH: ZProject Brush
The ZBrush ZProject brush just became one of the most useful tools for my 3D printing pipeline. I have an incredibly high detailed model of an engine that I have to make printable, with about 1.5 days of working time.
Naturally, I thought of ZBrush as my go-to toolbox for high poly mesh manipulation. Using the "ProjectAll" feature under the SubTool panel yielded rough results. There's just so much detail in the model that it requires a manual touch. In comes the ZProject brush.
Essentially, it's the manual version of ProjectAll, allowing you to manually push and pull the geometry to fit the "plug". Works almost like vacuum forming, and brought back fond memories of making aluminum foil clones of my Hotwheels cars, destined to by crushed by my RC car.
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