Set high resolution mesh on a different display layer and set it to "Template" mode. Runs much faster than working with the high res mesh on the same layer and 100% visible. Makes sense, since it's rendering only the wireframe instead of the actual mesh.
After laying down proper topology, the model might sit slightly inside the high res mesh after smoothing. In order to get a slightly more accurate normal map bake, select all vertices and move them outward in the normal direction. The exact amount differs depending on your topology and density, so play around until it looks right.
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