Part of the ongoing Maya-to-Unity studies, today's exercise was to transfer UV maps to and from objects with identical vertices, that were offset to facilitate faster UV mapping. Use:
Polygon > Mesh > Transfer Attributes (option)
Select the SOURCE first, then TARGET second. Usually Maya tools are "Target first".
Make sure "UV Sets" are toggled on, and to use sample space: "
Topology". Transfers UV's like a charm.