While working on cleaning up someone else's previous file, I've noticed that sometimes applying an imported shader texture causes the viewport preview of a texture to go black. Easily remedied by heading over to the UV Texture Editor and swapping out the preview texture under:
UV Texture Editor > Textures > (your texture).
BAM.
(EDIT:)
Also if you have multiple texture files applied within the shader network, you can select different textures to preview as well (bump maps, displacementmaps, you name it.)
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