Here's a rising dust test using Maya fluids. The background is a random car-related photo I took at the track. Feels like the fluid dust can use a volumetric lighting pass, as well as falling back to the ground after a certain time.
Download dust test clip HERE.
I also had an animation update as well, but all that's been updated is the wheels turning + power slides. I want to get the secondary animations in there as well before i post. I'm thinking about using a procedural pattern to affect the the wheel bumps.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment