Here's the animation in it's rendered form before any roto work. Also working on integrating some Maya fluid dust plumes. Right click HERE and choose Save-As.
Tuesday, August 12, 2008
Friday, August 8, 2008
Animation Update
The wheels on the buggy now use a noise texture to operate the translate.Y channel, semi-automating the higher frequency bumps. It's so subtle that you hardly notice them at this distance.
Check it out HERE.
Check it out HERE.
Thursday, August 7, 2008
August 06, 2008 Update
Here's a rising dust test using Maya fluids. The background is a random car-related photo I took at the track. Feels like the fluid dust can use a volumetric lighting pass, as well as falling back to the ground after a certain time.
Download dust test clip HERE.
I also had an animation update as well, but all that's been updated is the wheels turning + power slides. I want to get the secondary animations in there as well before i post. I'm thinking about using a procedural pattern to affect the the wheel bumps.
Download dust test clip HERE.
I also had an animation update as well, but all that's been updated is the wheels turning + power slides. I want to get the secondary animations in there as well before i post. I'm thinking about using a procedural pattern to affect the the wheel bumps.
Friday, August 1, 2008
Pumpkin Patch Playblast
We've shot several background plates for tests, and here's one with the buggy weaving around a pumpkin patch. Tracked in Boujou, rough animation in Maya.
There are issues with maya importing a scene with multiple layers of referenced files which still need to be worked out.
You can check out the clip HERE.
There are issues with maya importing a scene with multiple layers of referenced files which still need to be worked out.
You can check out the clip HERE.
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