Thursday, August 16, 2012
MAYA: Curve CV Navigation
Tapping the arrow keys LEFT or RIGHT will let you navigate the spans on a curve. Saves a crapload of time when you're modifying a path curve for an extruded rope.
Tuesday, August 14, 2012
Basic Lighting Setup
Use an IBL node with a 0.700 Value (HSV) texture instead of an image for a basic, all around, even white fill.
Tuesday, July 17, 2012
MAYA: 3D Paint
For quick surface map painting, Right Click > PAINT > 3D PAINT. Before you start, you have to Assign / Edit Textures.
MAYA: Render Optimization from Autodesk
http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=7641552
MAYA: Quick Convert Selection Popup
Holding CTRL while RIGHT CLICKING brings up the Convert Selection Popup for quick change of selection types.
Select an edgeloop, then quickly change over to vertices, etc.
Monday, July 16, 2012
MAYA: Black Preview Textures?
While working on cleaning up someone else's previous file, I've noticed that sometimes applying an imported shader texture causes the viewport preview of a texture to go black. Easily remedied by heading over to the UV Texture Editor and swapping out the preview texture under:
UV Texture Editor > Textures > (your texture).
BAM.
(EDIT:)
Also if you have multiple texture files applied within the shader network, you can select different textures to preview as well (bump maps, displacementmaps, you name it.)
UV Texture Editor > Textures > (your texture).
BAM.
(EDIT:)
Also if you have multiple texture files applied within the shader network, you can select different textures to preview as well (bump maps, displacementmaps, you name it.)
Thursday, May 31, 2012
NUKE: Tracked Transform Node Linking
Set TrackerNode transform to "matchmove" BEFORE LINKING CHANNELS to properly link an external transform node.
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