1. COMPOSITION
2. PERSPECTIVE
3. VALUE
4. COLOR
5. LIGHTING
http://psd.tutsplus.com/articles/theory/fundamental-skills/
Monday, August 12, 2013
Friday, September 7, 2012
MAYA: Face-Scan Pipeline
AUTODESK 123D Catch > FBX > MAYA >
Make the mesh LIVE, then draw poly and edit verts. With surface in LIVE state, verts will stick to the surface of the model.
Model away, then TRANSFER MAPS.
Make the mesh LIVE, then draw poly and edit verts. With surface in LIVE state, verts will stick to the surface of the model.
Model away, then TRANSFER MAPS.
Monday, August 27, 2012
MAYA: Polygon Face Extrude
1. Select CURVE and shift+click POLY-FACE.
2. EXTRUDE FACE and make sure "Use selected curve for extrusion" is checked.
2. EXTRUDE FACE and make sure "Use selected curve for extrusion" is checked.
Thursday, August 16, 2012
MAYA: Curve CV Navigation
Tapping the arrow keys LEFT or RIGHT will let you navigate the spans on a curve. Saves a crapload of time when you're modifying a path curve for an extruded rope.
Tuesday, August 14, 2012
Basic Lighting Setup
Use an IBL node with a 0.700 Value (HSV) texture instead of an image for a basic, all around, even white fill.
Tuesday, July 17, 2012
MAYA: 3D Paint
For quick surface map painting, Right Click > PAINT > 3D PAINT. Before you start, you have to Assign / Edit Textures.
MAYA: Render Optimization from Autodesk
http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=7641552
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